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Weekly Update December 17th & Feedback Requested
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TOPIC: Weekly Update December 17th & Feedback Requested

Weekly Update December 17th & Feedback Requested 5 months ago #63

  • Eyeshock
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This week's progress update can be viewed on the webpage or directly here
www.eyeshock.com/index.php/cymbil-spellc...ll-never-finish-this

You can also check out our Unity thread at:
forum.unity3d.com/threads/162986-Cymbil-...-Infinite-Adventures

Finally, if you have some time: we'd really like some feedback on our game design direction. Thanks!

Weekly Feedback Requested December 17th Update:
Hello! If you happened to read everything I posted, allow me to immediately thank you for your time. If you have a moment, I am very interested in everyone's opinion on our design direction.

Do you find the 3 player co-op limiting?
Are we alienating ourselves by allowing the story to designate our number of players, rather than simply adopt the typical 4 player modal?

Do you believe there is a large enough audience awaiting a new 'Secret of Mana' to support our release? How do you feel about the '16 bit' camera angle?

The GUI would provide a health bar, stamina bar, 'limit-break' bar (finishers [see FF7!]), and three cooldown buttons for special moves associated with the current weapon, as well as equipped passives, a toggle, and the character portrait - do you think we are overloading the player with too many element to look at?

Would it annoy you if there were two players in a game playing the same character? Should we limit each co-op game to one of each player-character type to encourage immersion?

Thanks again for your time, and for any feedback you can provide!
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