This week's progress update can be viewed on the webpage or directly here
www.eyeshock.com/index.php/cymbil-spellc...ll-never-finish-this
You can also check out our Unity thread at:
forum.unity3d.com/threads/162986-Cymbil-...-Infinite-Adventures
Finally, if you have some time: we'd really like some feedback on our game design direction. Thanks!
Weekly Feedback Requested December 17th Update:
Hello! If you happened to read everything I posted, allow me to immediately thank you for your time. If you have a moment, I am very interested in everyone's opinion on our design direction.
Do you find the 3 player co-op limiting?
Are we alienating ourselves by allowing the story to designate our number of players, rather than simply adopt the typical 4 player modal?
Do you believe there is a large enough audience awaiting a new 'Secret of Mana' to support our release? How do you feel about the '16 bit' camera angle?
The GUI would provide a health bar, stamina bar, 'limit-break' bar (finishers [see FF7!]), and three cooldown buttons for special moves associated with the current weapon, as well as equipped passives, a toggle, and the character portrait -
do you think we are overloading the player with too many element to look at?
Would it annoy you if there were two players in a game playing the same character? Should we limit each co-op game to one of each player-character type to encourage immersion?
Thanks again for your time, and for any feedback you can provide!